Apple AirPods Pack a Tiny 93 Milliwatt Battery and Are Durable Against Impact and Water, Tests Reveal

Apple’s AirPods will start shipping Wednesday but the durability tests and teardowns have already been performed on the product and are available on the Internet. Surprisingly, the durability tests have revealed that the wireless earphones from Apple are able to withstand falls from several feet above the ground as well as shows resistance to water. The teardowns have further revealed that AirPods come with a tiny 93 milliwatt battery and pack the components in a very compact manner inside.

Apple AirPods Pack a Tiny 93 Milliwatt Battery and Are Durable Against Impact and Water, Tests RevealEven though Apple has not marketed the AirPods as water resistant earphones, they were able to come out unscathed from a washing cycle inside a washing machine, as shown in the video posted on YouTube channel EverythingApplePro. As per the tester, even after being through the washing cycle, the AirPods sounded just as good as they did before.

In the durability tests, the pair of earphones were dropped, with and without the case, from several different heights but apart from a few scuffs on the case, the falls couldn’t seemingly damage the AirPods in any way. The tester claimed that there was no noticeable difference in the sound from earphones after the drop tests were performed.
In the meanwhile, in an iFixit teardown of the AirPods that also reported the earphones are difficult to recycle, it was found that the wireless earphones come with a tiny 93 milliwatt battery. The circuit board, which includes a W1 chip among other components, is located at the rounded part of the earpiece.
The teardown of the case for AirPods further revealed that just like the ear-pieces, the case comes with jam-packed components as well. As components are glued together in an extremely compact manner, iFixit gave AirPods a repairability score of zero out of ten to indicate that its virtually impossible to repair the wireless earphones if they get damaged.

Notably, even though AirPods showed durability during the tests, they popped out of their case and bounced-off the ground several times during the tests. This indicates that it might be fairly easy to lose them if they do fall from users’ pocket.

Hermes launches limited edition Apple Watch band

Image result for Hermes launches limited edition Apple Watch bandThe luxury brand Hermes has launched a limited edition band for Apple Watch. According to a report in website, “The brand has lifted a Robert Dallet-designed archive Equateur Tatouage scarf print from 1988 for a new limited-edition Single Tour band for its Apple Watch collection.” Dallet’s illustrations are reported to often feature lions and tigers. Some of the French fashion house’s best-selling scarves have come in these designs.

Called Equateur tatouage, the new band joins comes in 38mm ($410) and 42mm ($340) sizes. While the former is priced at $410, the latter at $340. It joins the brand’s Single Tour line of Apple Watch bands. The all-new Apple band is available for sale at any of the Hermes outlets both offline and online.

The first-ever Apple Watch band from Hermes offering graphic has been printed on calfskin. So far, most bands from the company sport solid colours.

Is the new Apple Watch Series 2 waterproof?


Apple announced its tie-up with Hermes in September 2015 to launch a new Apple Watch collection. The collection includes a custom face that uses Hermes’ “traditional iconography”. These watches were launched in three options: the Single Tour, the Double Tour and the Cuff. All three bands are made with brown leather.


Earlier this month, the 2016 variant of Apple Watch officially launched in the country. Apple Watch comes in 40 combinations in two case sizes of 38mm and 42mm across three collections of Sport, Edition, and the regular. Besides the case, the box includes a band or strap, both of which come in different material and colour combinations.



Apple Watch Series 2 review: An upgrade, which still needs improvements

The starting price of the Silver Aluminium Case and White Sport Band is Rs 30,900 for the 38mm and Rs 34,900 for the 42mm, making these two the cheapest of the lot.


It is Rs 48,900 and Rs 52,900 for the 38mm and 42mm Stainless Steel Case respectively, with White Sport Band.

Oculus Rift support for Mac if Apple ‘ever releases a good computer’

Apple may make a pretty powerful smartphone, but its Mac line of computers is widely considered poor for gaming. So it’s no surprise that Oculus, the Facebook-owned virtual reality company, does not support Macs for its VR headsets.

Answering a query about Mac support for Oculus headsets, company founder Palmer Luckey recently told Shacknews, “That is up to Apple. If they ever release a good computer, we will do it.”

Luckey, however, clarified the statement by adding, “It just boils down to the fact that Apple doesn’t prioritize high-end GPUs. You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn’t match our recommended specs. So if they prioritize higher-end GPUs like they used to for a while back in the day, we’d love to support Mac. But right now, there’s just not a single machine out there that supports it.”
The Oculus Rift is now available for pre-order, starting at $599.99. The device is expected to ship in March.
Oculus Rift requires a high-end desktop PC in order to run, with a powerful GPU. The official Oculus recommended specifications are: Video Card: NVIDIA GTX 970/AMD 290 equivalent or greater. CPU: Intel i5-6400/i5-4590 equivalent or greater.
The poster boy of virtual reality Oculus Rift was acquired by Facebook for $2 billion in March 2014.

Fitbit helps monitor physical activity of cardiac patients

The research showed that Fitbit-Flex is a dependable device for checking activity specific to predicted attainment.Fitbit, one of the most popular physical activity-monitoring device is a valid and reliable way of monitoring physical actions of cardiac patients, finds a study.

The research showed that Fitbit-Flex is a dependable device for checking activity specific to predicted attainment of physical activity guideline recommendations, that is, step counts and minutes of Moderate to Vigorous Physical Activity. It is also useful for monitoring physical activity in cardiac patients and for comparison among individuals.

Further, it is capable of continuously monitoring free-living conditions and for providing valuable physical activity data for clinicians, individuals and researchers to track physical activity levels, the researchers noted in the study published in the European Journal of Preventive Cardiology.

“Accurate activity tracking devices offer researchers and clinicians the potential to influence physical activity behaviour change, make a direct and real-time impact on self-management of physical activity and offer clinicians real world assessments of their patients’ daily activity patterns,” said researchers from the University of Sydney in Australia.

To ascertain and evaluate the effectiveness for monitoring the physical activity of cardiac patients, the researchers evaluated 48 patients and family members participating in community-based exercise programmes.

The 48 participants wore the device over four days to monitor daily step counts and minutes of moderate to vigorous physical activity (MVPA).

The use of such devices offers significant promise to scientists working in cardiac rehabilitation programme to evaluate, monitor and encourage physical activity that is integral to recovery, the researchers concluded.

A Personal Padlock, a Grown-Up Desk, and an Informative Mirror


Welcome to Gadget Dreams and Nightmares, the column that takes you by the hand and leads you by candlelight through the dark maze of gadget announcements to find the jewels at the center.

In this week’s labyrinth, we discover a padlock unlocked with the power of a fingerprint, a powered standing desk, and a smart mirror.

As ever, these are not reviews, and the ratings indicate only how much I’d like to try each item or consign them to the shadows forever.

Padlock Prints

Tapplock is a padlock that unlocks when you press your finger against a sensor to let it read your print. There are other smart padlocks on the market you can unlock using your smartphone via Bluetooth, though there are a couple of points that help Tapplock stand out.

First, the price for backers of the crowdfunding campaign is reasonable, at US$29 for the basic version and $49 for the larger model. Second, what you get for that larger model is compelling, since it can charge your phone if you’re in a bind. The battery on that one lasts up to three years on a single charge, while the basic version has a six-month battery life.

Meanwhile, Tapplock apparently can recognize your fingerprint and unlock within 0.8 seconds, an impressive feat if accurate. It will sound an alarm if someone tampers with the lock or someone you haven’t authorized tries to open it. A Tapplock can recognize up to 200 different prints, and you can customize access times, location and duration.

I had a few initial concerns, including that the Tapplock will fail to recognize my fingerprint, though there’s an option to unlock it using a smartphone. I’d also worry that the battery would malfunction or die unexpectedly.

It seems that is a point of concern for the creator as well, as you can receive smartphone notifications prompting you to charge your lock. If the battery does drain completely, Tapplock will remain closed until you charge it with an external power source, which might not prove the easiest of activities if it’s keeping your garden shed secured.

There’s a lot to like about Tapplock. The price is low enough that I’m tempted to splurge on a few of them. I’ll try my best not to be that guy who hogs a locker at the gym without being there, but good luck cutting this one off, evil gym overlords.

Desk Dilemma

I’ve had limited success in my attempts to construct a standing desk. An uneven dual stack of books almost spelled disaster for my delicate laptop, and though a cheap Ikea table perched on my dining table worked well, it wasn’t exactly the most aesthetically pleasing solution. It might be time to grow up and invest in a powered standing desk that’s actually designed for that purpose.

The NextDesk Crossover sits atop your regular desk. At the touch of a button, it changes height from a range of 0.5 inches to 20.75 inches. It’s a slightly more expensive proposition than my makeshift Ikea solution, since it starts at $400 — and you’ll need to pay more for the keyboard accessory if you don’t want to strain your arms.

I have been looking for a standing desk solution, and one that switches so easily between different heights hits the mark. Chances are I’ll get lazy and spend most of my time using it sitting down, but it’s nice to know the option will be there.

Brainy Mirrors

A Google employee hit the news this week after unveiling a prototype smart mirror he made for himself. It displays the time and date, weather, and news headlines. It’s powered with a Fire TV Stick running an Android APK. The display itself is only a few millimeters thick, with the electronics stored inside the medicine cabinet.

prototype smart mirror

It’s both a revelation and a clear indicator of where home technology is headed, with connected devices pervading our homes and providing us with access to information we’re looking for at every turn. Placing that information in a mirror is a smart way for us to learn what’s happening in the world while readying ourselves for the day or for bed.

I’m not certain I’d much use a smart mirror myself, as I’m not one for looking at my own face longer than I have to, but I’m excited about the idea, and the types of products we might see along these lines in the next few years.

Unity and SteamVR Unite for Native Vive Support


Unity Technologies last week announced that the Unity Platform has been retooled to offer native support for SteamVR, the software foundation for Rift rival HTC Vive.

The move will save effort and resources, whether developers build made-for-VR titles or merely build virtual reality support into traditional games.

In addition, Valve, the company behind Steam and SteamVR, introduced an advanced rendering plug-in developed for Unity.

Because Valve has been a major player in the game industry, it was clear that supporting SteamVR would be a part of Unity’s strategy, Unity spokesperson Marcos Sanchez said.

“From the macro level, bringing developers access to all the major platforms and operating systems — Oculus, Google, Sony, Microsoft with HoloLens, and now Valve — we open the potential for success by broadening the audiences they can reach,” he told TechNewsWorld. “We want to solve the hard problems for devs so they can focus on creating amazing games and experiences.”

AR and VR in Focus

Unity Technologies has been baking general VR and augmented reality support into the platform, according to Sanchez. A big portion of its 400-plus engineers have been focusing exclusively on developing AR and VR content.

“Unity is recruiting some of the most talented folks from the most specialized, high-end game companies in the world to make Unity better,” he said.

“Palmer Luckey of Oculus recently noted, at the Vision AR/VR Summit, that over 90 percent of the content created for Samsung’s GearVR was made with Unity, which is a staggering amount,” Sanchez added.

Battle Lines

The gold rush isn’t quite on, as established players in the video game industry have, so far, dispatched prospectors into VR territory. However, game makers have been stepping up their efforts to explore VR, as there’s a growing consensus in the industry that VR is for real this time.

It’s a huge risk to appropriate too much of a company’s resources for a nascent, untested sector of the market, but the game industry started to rally around VR, and alliances will start to emerge as a result, according to Joost van Dreunen, CEO of SuperData Research.

“Everybody knows that they can’t all have a successful platform of their own and that the market will, at least to the extent that history is a reliable guidepost here, eventually settle on two or three devices,”.

To mitigate the risk of betting on VR, companies understand how important it is to integrate their technologies with other groups and to “play nice early on,” noted van Dreunen.

“Especially considering the active indie development community around Steam, it makes a lot of sense for Unity and Valve to team up. In the early stages of a new platform, offering an innovative, killer application is key to stimulate consumer adoption,” he said.

For Unity’s part, it’s hedging its VR bets on “one of the most powerful game delivery systems,” said Rob Enderle, principal analyst at the Enderle Group.

“Unity’s support of SteamVR assures they will remain a popular and powerful developer platform if and when VR becomes as popular as it is expected to become,”.

Take My Wallet Now

The budding VR industry that has taken form over the last few years may invoke memories of the early days of the video game industry.

Google’s Cardboard kit and Samsung’s purpose-built Gear VR adapter offer low-end VR solutions, relying on consumer handsets to serve as the displays for their headsets. The experiences on Cardboard and Gear VR can be compared to the Nintendo Entertainment System, the Super Nintendo Entertainment System and the Genesis era.

Meanwhile, Facebook’s Oculus VR, HTC’s Vive and Sony’s PlayStationVR headsets are reminiscent of the era of Nintendo 64, PlayStation One and Xbox One.

There has been a decade and a half between the Super Nintendo and the HTC Vive and more 30 years between the first game console and the Xbox One.

VR development has been moving at light-speed compared to the industry’s past progress, but VR takes a step back in graphical fidelity, as it takes more power to process two scenes, one for each eye, at 90 frames per second.

It may take some time for full-on VR to emerge, according to SuperData Research’s van Dreunen.

“After watching the keynote at Vision Summit, I agree with Unity’s CEO, John Riccitiello, that the first few years we will see a slower pace in overall market growth as the industry gets itself organized,” he said.

The sticker shock of the US$599 Oculus Rift helped put expectations into perspective. That price point has attracted tech-savvy early adopters but has turned off mainstream gamers who expected the headset would cost around $300 based on early reports.

“Once that establishes itself,” said van Dreunen, “VR will become more generally available and accepted, at which point the market will accelerate its growth in terms of revenues.”

Google’s Virtual Reality Tinkering May Get More Real


Google is developing a standalone virtual reality headset that will be several steps removed from Google’s Cardboard VR. Instead of relying on a user’s smartphone and a lens-fitted cardboard headset, it will have all the necessary components built in.

It also won’t have to rely on a PC or a console for processing power as do Sony’s PlayStation VR, HTC’s Vive and Oculus VR’s Rift headsets, according to the Journal‘s sources. It will have integrated processors, lenses, cameras and sensors.

Chipmaker Movidius will provide the chips for the headset, enabling the device to track the motion of the user’s head based on input from the product’s cameras, according to the WSJ.

Pricing is expected to fall in the mid-tier range.

Supporting Evidence

Google declined to comment on the rumors that it has been working on a standalone VR headset, but evidence suggests that it is.

Last month, the company moved Clay Bavor from his role as vice president of product management and installed him as vice president of virtual reality.

Along with putting one of its best brains on virtual reality, it has offered curiousjob postings calling for talent to develop VR cameras and battery-powered portable products.

Fall Into the Gap

A midtier headset follows the logic of Cardboard. Google has introduced more than 5 million people to VR, and a standalone product could take those followers even deeper down the rabbit hole.

If Google is as serious about VR as it has said it is, it will need to move forward from Cardboard. The tech is limited in the type of experiences it can offer, even when compared to Samsung’s $100 Gear VR, according to Patrick Walker, VP of insights and analytics at EEDAR.

“I would expect this next project to be an evolution of the Google Cardboard that will phase it out, especially because the price point of the Google VR headset will likely be relatively low but will offer so much more VR capability than the Google cardboard,” he told TechNewsWorld.

A standalone Google VR headset would be an interesting play, said Kevin Krewell, principal analyst at Tirias Research. With the Rift set at US$600 and the Vive expected to top that, there’s a gulf between high-end VR experiences and the Cardboard and Gear VR types.

“It’s a very good opportunity for someone to fill in the gap,” he told TechNewsWorld. “There’s a giant hole between the two experiences, and I’m surprised more companies haven’t done something in the price range between $300 and $600.”

Filling that gap could make the Google device priced to sell well, picking up consumers let down by the high cost of the Rift.

“From a price-point point of view, something in the midtier could sell a million or more units, while the higher-end stuff, despite the hype, might only sell tens of thousands of units, not a high volume, at this stage,” said EEDAR’s Walker.

Market Watch

EEDAR sees two primary verticals in the VR market, he noted.

“The high-end VR devices are targeting a consumer who is an early adopter and heavy gamer, whether on console or PC,” said Walker.

That market is in the crosshairs of Facebook’s Oculus Group, HTC and Valve, and Sony. It’s different from the mainstream, more accessible market Google and Samsung have gone after, he said.

“Therefore,” Walker said, “we think that the Google initiatives will have much more impact on the Gear VR than on Oculus, HTC and Sony products.”

Microsoft Invites Devs to Tinker With HoloLens


Microsoft on Monday announced that its HoloLens Development Edition was available for preorder, with units set to ship to developers beginning March 30.

The company early last year introduced the holographic computer technology as a feature for Windows 10. It later announced a partnership with Volvo that would allow the application to be applied to the automobile sales floor.

Over the past year, Microsoft has unveiled partnerships with Autodesk Fusion 360, NASA, Case Western Reserve University and the Cleveland Clinic, highlighting vast real-world possibilities for its virtual reality technology.

Other developer applicants will receive invitations to purchase the Microsoft HoloLens Development Edition.

HoloLens is a fully untethered and self-contained system that enables holographic computing natively with no markers or external cameras. No phone or PC connections are needed.

“HoloLens is a Windows 10 device, and the APIs responsible for holographic computing are already available in Windows 10,” Microsoft said in a statement provided to TechNewsWorld by spokesperson Carmen Vasilatos. “Additional development tools that include Visual Studio projects and a HoloLens emulator will be released when HoloLens devices start shipping to customers on March 30.”

HoloLens Development Edition will include a clicker, a carrying case, a charger and cable, a microfiber cloth, nose pads, and an overhead strap. It will be available for developers in the United States and Canada for US$3,000.

Access to HoloStudio and HoloTour

Developers who purchase HoloLens also will receive immediate access to hundreds of Universal Windows Platform apps via the Windows Store. The HoloLens Development Edition will offer developers access to a showcase of holographic app experiences to get started.

Among the first of those apps is HoloStudio, which allows developers to create 3D in 3D at real-world scale, Microsoft said. The application integrates with OneDrive and can be exported to a 3D printer or Sketchfab.

Another application, HoloTour, lets developers transport users to different locations and give them the experience of actually being there, the company said.

The applications could be game changers for business developers — from retail to the travel sector and beyond.

“Given the cost of this device, it is likely we’ll see the most interest initially for business applications,” said Rob Enderle, principal analyst at the Enderle Group.

“The creation of this device was based on the need to explore Mars without having to send people to the planet, and it has a great deal of utility for remote viewing and virtual X-ray vision initially as a result,” he told TechNewsWorld.

VR Gaming

Microsoft highlighted three examples of how HoloLens Development Edition could be utilized in game development. Fragments is a crime drama experience, Young Conker is an action platform game, and RoboRaid in essence allows old-school 2D games such as Space Invaders to play out around the living room.

None of the games is revolutionary in design, but it is still the early days of VR gaming.

“When Windows 95 came out, people weren’t used to a graphical user interface, so to navigate that you had to learn how to use a mouse, which is very basic for us today,” said Joost van Dreunen, CEO at SuperData Research.

“When Windows 95 was launched, it came with two games, includingMinesweeper and Solitaire, which showed how to use the interface,” he told TechNewsWorld.

“It was to showcase the very basic game mechanic to help consumers figure it out,” van Dreunen added. “If they went all in, it would be totally confusing, so this is why Microsoft is showcasing applications that are seemingly familiar. It is a way to help people understand how to use device.”

Competition With Oculus

The dev kit for HoloLens is just $350 more than that of Oculus 2.

Moreover, Microsoft is targeting a wider market of developers and highlighting its all-around potential for augmented reality, van Dreunen noted.

That could be necessary given that VR remains an expensive proposition for gamers and thus has a limited market.

“Its ability to mix the real and the virtual will eventually make it into a very unique gaming system, but costs will need to come down sharply, and that means initial volumes are likely to focus on business and government markets where this cost isn’t an impediment,” said Enderle.

Real-World Applications for VR

In the near term, virtual reality likely will be used in mundane and practical applications.

“Repair technicians, robot drivers, technical schools, interior designers, space planners and telemedicine facilities will likely find this technology critical to their efforts long before we have the price drop we need for gaming,” said Enderle.

“Law enforcement, security and the military will find this a low-cost and fascinating way to set up Hogan’s Alley-like simulations, and that will lead to some impressive first-person shooters using real buildings but simulated attackers,” he added.

“Given how different this technology is,” Enderle said, “it will take a few years before we fully realize the potential.”

Gadget Ogling: Tweeted Cocktails, Dimensional Doodles, and Crazy Cubes


Welcome to Gadget Dreams and Nightmares, the first-look gadget column that indulges in a long, hard gaze at the latest-announced gizmos before deciding to hold them up for all to gape in wonderment or to cast them aside into the wasteland.

Our finds on Mount Gadget this week include a machine that mixes drinks based on your tweets, a 3D-drawing pen for kids, and a smart cube.

These are not reviews, friends, as some of the items are mere prototypes, and I have not laid hands on them. The ratings are a guide only to how much I’d like to try each, and they are not in any way an indicator of the products’ quality.

Tweet Your Aperitif

Sometimes you’ll stumble upon a delectable tweet: a melange of words, pictures, videos or GIFs that looks good enough to eat. But is it good enough to drink?

Data Cocktail is a system that hunts for the latest five tweets that include keywords related to available ingredients, and then will mix a drink based on them.

The machine will print the “recipe” for the crowdsourced drink, just in case it happens to be absurdly delicious, while sending a thank you note to those Twitter users who contributed to the concoction without meaning to.

It’s a prototype, but the creators suggest they could put Data Machine to use at events with custom ingredients and keywords tailored to specific needs or preferences.

This is essentially a compelling data experiment — a way to visualize what the world is talking about in a microcosm. It’s a neat project, which, funnily enough is exactly how I like my drinks: neat. No ice, please, Data Cocktail, and I hope this works: #bourbon #bourbon #bourbon.

3D Drawing

Whenever there’s a child-friendly technology product that is inexpensive and encourages creativity, I think parents should try to embrace it as much as possible. Adults for a few years have enjoyed the 3Doodler, a 3D-printing pen. Now there’s a version for youngsters.

Users load a plastic strand and the pen melts it, giving the doodler a way to create physical, free-form objects by drawing in the air.

What makes this version more viable for families is that there’s only one temperature option, and it’s unlikely to cause any burns to skin or anything else. That’s thanks to a new type of biodegradable plastic that melts at lower temperatures.

The 3Doodler Start is US$50, half the price of the most recent 3Doodler. There’s a trade-off here, in that there’s only one speed at which the plastic is extruded, but that just means kids will need to be extra cautious when creating their masterpieces.

Certainly, this is one for older children, or at least those who are very carefully supervised, lest you walk into a room to find a kid’s name scrawled in plastic on your expensive couch. It seems a fine way to tease out some of the wackier ideas young ‘uns have while affording them a way to stretch their creativity.

I want one so I can try creating a completely custom, elaborate Rube Goldberg device.

Boxed Designs

At this point, we’re more than used to smart bulbs that let us use a smartphone application to adjust their color, switch-on and -off times, and much more. What happens when we take that idea to a new dimension? We get something like the Tittle.

This is a smart cube that has 512 LED lamps with which you can do almost anything you like, apparently. You can, of course, alter the patterns and colors, but there’s a little more to this. It can sync to the beat of the music you’re playing, while you can send emoji to friends, which will appear on their own Tittle in 3D, and create your own animations.

With an 8 x 8 x 8 grid of lights, you won’t be able to play out your own, high-definition 3D animated movie here, but it could afford you the chance to create some neat effects. I’d like to see an open platform (a software development kit is listed as a stretch goal in the crowdfunding campaign) that perhaps could let us visualize data in a rudimentary way — similar to Data Cocktail — or that could sychronize distinctive ways to light up when we receive notifications from various services.

As it stands, it’s a cute toy that has the potential to do something more interesting. I’m hoping for an additional stretch goal that will force the creators to change that abysmal name.

HoloLens to Go Up for Pre-Orders Monday; Features, Games Revealed

HoloLens to Go Up for Pre-Orders Monday; Features, Games Revealed: Report

Microsoft is likely to make a number of announcements about HoloLens on Monday. The Redmond, Washington-based company could begin taking pre-orders for its $3,000 HoloLens Development Edition ahead of its March 30 launch. The company is also expected to unveil three HoloLens games.

Last week, leaked documentation of HoloLens revealed that the company plans to host an event on Monday. It appears Microsoft indeed plans to give us an update on its first augmented reality project. Fortune Magazine accidentally published a story over the weekend, revealing all the details. The post, which was supposedly under embargo, has been retracted since.

According to the report, HoloLens users will also get Fragments, Young Conker, and RoboRaid game titles. Fragments, for instance, is a game that happens around the wearer in his or her living room. Players are required to investigate clues. RoboRaid “utilises spatial sound as a gameplay feature,” and alerts gamers about the directions they have to turn to.

These games alongside non-gaming apps such as HoloStudio, which is aimed at allowing developers to learn gesture and other commands and create “3D in 3D–at real-world scale.” The suite will also include an app called HoloTour, which will offer panoramic displays of various places, making a user feel that he or she is there, and can roam around.

The Developer Edition will also come with an enhanced version of Skype, which will allow users connect with their friends even when playing in the augmented world. It will also demonstrate how HoloLens can be utilised for remote collaboration. Nasa recently showcased how it was utilising HoloLens to have their astronauts interact with people on earth as they were in the same room, and also walk around the surface of Mars without ever leaving the campus.

According to the report, Microsoft will also release an app called Actiongram later this year. The app is touted as a storytelling medium that will allow developers to overlay with real world objects. Last week, we also saw the Start menu for HoloLens.