Apple may make a pretty powerful smartphone, but its Mac line of computers is widely considered poor for gaming. So it’s no surprise that Oculus, the Facebook-owned virtual reality company, does not support Macs for its VR headsets.

Answering a query about Mac support for Oculus headsets, company founder Palmer Luckey recently told Shacknews, “That is up to Apple. If they ever release a good computer, we will do it.”

Luckey, however, clarified the statement by adding, “It just boils down to the fact that Apple doesn’t prioritize high-end GPUs. You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn’t match our recommended specs. So if they prioritize higher-end GPUs like they used to for a while back in the day, we’d love to support Mac. But right now, there’s just not a single machine out there that supports it.”
The Oculus Rift is now available for pre-order, starting at $599.99. The device is expected to ship in March.
Oculus Rift requires a high-end desktop PC in order to run, with a powerful GPU. The official Oculus recommended specifications are: Video Card: NVIDIA GTX 970/AMD 290 equivalent or greater. CPU: Intel i5-6400/i5-4590 equivalent or greater.
The poster boy of virtual reality Oculus Rift was acquired by Facebook for $2 billion in March 2014.

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